package com.jiujia.game.sdk.base.core.model;

/**
 * *************************************************
 * Class: JGameRoleInfo
 * Author: Jiujia
 * Time: 2025/5/2 17:21
 * Description: 汇报实体类
 * *************************************************
 */
public class JGameRoleInfo {

    private String serverID;          // 服务器ID（数字字符串）
    private String serverName;        // 服务器名称
    private String gameRoleID;        // 角色ID
    private String gameRoleName;      // 角色名称
    private String gameRoleLevel;     // 角色用户等级
    private String roleCreateTime;    // 角色创建时间(10位数的unix timestamp时间戳)
    private String vipLevel;          // VIP等级
    private String gameRoleBalance;   // 角色用户余额
    private String gameRolePower;     // 战力

    public String getServerID() {
        return serverID;
    }

    public void setServerID(String serverID) {
        this.serverID = serverID;
    }

    public String getServerName() {
        return serverName;
    }

    public void setServerName(String serverName) {
        this.serverName = serverName;
    }

    public String getGameRoleID() {
        return gameRoleID;
    }

    public void setGameRoleID(String gameRoleID) {
        this.gameRoleID = gameRoleID;
    }

    public String getGameRoleName() {
        return gameRoleName;
    }

    public void setGameRoleName(String gameRoleName) {
        this.gameRoleName = gameRoleName;
    }

    public String getGameRoleLevel() {
        return gameRoleLevel;
    }

    public void setGameRoleLevel(String gameRoleLevel) {
        this.gameRoleLevel = gameRoleLevel;
    }

    public String getRoleCreateTime() {
        return roleCreateTime;
    }

    public void setRoleCreateTime(String roleCreateTime) {
        this.roleCreateTime = roleCreateTime;
    }

    public String getVipLevel() {
        return vipLevel;
    }

    public void setVipLevel(String vipLevel) {
        this.vipLevel = vipLevel;
    }

    public String getGameRoleBalance() {
        return gameRoleBalance;
    }

    public void setGameRoleBalance(String gameRoleBalance) {
        this.gameRoleBalance = gameRoleBalance;
    }

    public String getGameRolePower() {
        return gameRolePower;
    }

    public void setGameRolePower(String gameRolePower) {
        this.gameRolePower = gameRolePower;
    }

    @Override
    public String toString() {
        return "JGameRoleInfo{" +
                "serverID='" + serverID + '\'' +
                ", serverName='" + serverName + '\'' +
                ", gameRoleID='" + gameRoleID + '\'' +
                ", gameRoleName='" + gameRoleName + '\'' +
                ", gameRoleLevel='" + gameRoleLevel + '\'' +
                ", roleCreateTime='" + roleCreateTime + '\'' +
                ", vipLevel='" + vipLevel + '\'' +
                ", gameRoleBalance='" + gameRoleBalance + '\'' +
                ", gameRolePower='" + gameRolePower + '\'' +
                '}';
    }
}
